AI Insights · Timothy · January 2022
Top Slime Games on Android in France: Q4 2021 Performance
Discover the performance metrics of the top 5 slime games on Android in France during Q4 2021, including downloads, revenue, and active users, based on Sensor Tower data.
During the fourth quarter of 2021, the top 5 slime games on the Android platform in France showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on Sensor Tower data.
Super Slime Simulator: DIY Art saw a fluctuating yet generally declining trend in weekly revenue, peaking at around $40 in late September and dropping to $2 by early December. Downloads for the game started strong with 3.5K in late September, peaked at 6.9K in late October, and ended the year at around 4.5K. Active users also showed variability, starting at 27.2K in late September and peaking at 35.3K in early November before stabilizing around 28.9K by the end of December.
Goo: ASMR Slime Simulator experienced a steady decline in weekly revenue from $159 in late September to $60 by the end of December. Weekly downloads saw an initial boost to 9K in early October but declined to zero by early December. Active users followed a similar pattern, peaking at 12.5K in early October and dwindling to around 2.1K by the end of the year.
Slime Simulator Time: 3D ASMR did not generate any revenue throughout the quarter. Downloads started at 2.5K in late September, dropped to around 720 in mid-December, and slightly rose to 1.2K by the end of December. Active users began at 12K in late September, saw a peak at 10.7K in early November, and ended the quarter with approximately 7.9K.
Slime ASMR Simulator DIY Slime also did not generate any revenue. Downloads remained relatively stable, starting at 1.3K in late September and ending at around 580 in late December. Active users showed a similar trend, beginning at 992 in late September and decreasing to around 588 by the end of December.
Makeup Slime Game! Relaxation did not generate any revenue either. Downloads were minimal, starting at 313 in late September, dropping to a low of 66 in early October, and then fluctuating to end the quarter at zero. Active users followed a downward trend from 273 in late September to around 65 by the end of December.
For more detailed insights and data, visit Sensor Tower.